Direct answer
GTA VI is set in the state of Leonida, with Vice City at its center. Rockstar has officially named Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga. A complete official map, its scale, and exact regional boundaries have not been published.
Key facts
- State
- Leonida
- Central city
- Vice City
- Named regions
- Six officially profiled areas
- Full map
- Not released
The confirmed shape of Leonida
Rockstar describes Leonida as a state of extremes, moving from the glamour and excess of Vice City to wetlands, islands, industrial towns, faded coastal communities, and northern wilderness.
The official material confirms a broad regional variety. It does not yet confirm the playable map's exact outline, square mileage, road count, or every settlement.
Officially named locations
| Location | Confirmed identity | What not to assume |
|---|---|---|
| Vice City | The neon center of Leonida | Exact city limits and district count |
| Leonida Keys | Tropical island chain | Number of playable islands |
| Grassrivers | Wetland region | Exact size or real-world one-to-one scale |
| Port Gellhorn | Weathered Gulf-side destination | Full urban boundaries |
| Ambrosia | Industrial and sugar-country area | Every business or mission type |
| Mount Kalaga | Northern wilderness | Maximum elevation or map edge |
Confirmed map information vs community reconstruction
Community cartographers compare trailers, official screenshots, road signs, skylines, coastlines, and sun positions to estimate where locations connect. This can produce thoughtful working maps, but those reconstructions are not official.
Use this distinction:
- Confirmed: A location name or description appears on Rockstar's site.
- Observed: A road, building, sign, or landscape is visible in official media.
- Inferred: Fans connect multiple observations into a proposed layout.
- Rumor: A claim relies on anonymous posts, leaked files, or unverifiable images.
We do not publish or host leaked assets.
What the official regions suggest
The six profiles point to a map built around contrast rather than one uninterrupted city:
- Dense nightlife, beaches, and high-rise districts in Vice City.
- Long coastal travel through the Leonida Keys.
- Wetlands and waterways in Grassrivers.
- A rougher Gulf-side atmosphere in Port Gellhorn.
- Industrial and agricultural corridors around Ambrosia.
- Forested terrain and outdoor routes around Mount Kalaga.
That variety is confirmed at the setting level. Specific activities, travel times, mission density, and inaccessible boundaries remain unknown.
Map-watch checklist
When Rockstar releases new screenshots or video, we look for named road signs, repeated landmarks, transit routes, coastline continuity, and official captions. We will add those observations here while keeping speculative placement separate from confirmed geography.
Sources
Primary sources are preferred. Access dates and material changes are recorded below.
Update log
2026-07-23
Published with the six regions named on Rockstar's Leonida guide.
Frequently asked questions
Where is GTA 6 set?
GTA VI is set in Leonida, a fictional state centered on Vice City.
What GTA 6 locations are officially confirmed?
Rockstar has profiled Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga.
Has Rockstar released the full GTA 6 map?
No. Rockstar has shown and named locations, but has not published a complete navigable map or official scale.
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